Updated: 21 July 2001

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Appendice 5: Akhu (Senef Hekau)

Set needed to find better Rituals than Hedge Magic to understand the way Mummies were created. He tried then to find mortal Mages who understood Ra-Hekau. He found a yound princess with poor health but with great potential. Meryt-Neith was chosen, and Embraced, with the mission of finding Senef Hekau (Blood Magic), to bring to the Childer of Set Magic powerful enough to protect the Two-Lands from its enemies.
She will succeed, even if she won't have time enough to finish the creation of the Rite of Rebirth. Senef Hekau will disappear when Meryt-Neith and her Bloodline, the Hekau-Nebet, will be destroyed in the Setite Purge. While Set knows the Senef Hekau, he will never teach all its paths to the newly created Followers of Set.
A complete description of Senef Hekau is given under the name of Akhu: Senef Hekau, used by the Knights of Meryt-Neith and the Veilleurs. Note that the Hekau Path of Veille isn't available.
Almost every modern mage somehow relate the origin of her magic to hermetic magic. Dark Ages alchimists, Roman mages, Greek Sorceresses. Even ancient mages somehow took their sources from the Land of Mystery: Egypt.
Developped in a land where mortal, mummy and vampire mages more or less lived and researched from the same paradigm, Hekau was developped by each caste of sorcerers by using their own possibilities. But all recognized the power of giant, geometric physical structures, like Obelisks, Pyramids and Pyramidions to power their sorceries to heights never dreamed by others. Using structures whose dimensions were never reproduced, these sorcerers were able to greatly enhance the power of their usual paths.
Thus was cast and used magic that was never reproduced thousand years after...
Senef Hekau (also known as Akhu) is a Path Discipline with no primary or secondady Path. A Sorcerer learns Akhu, which enable her to learn Akhu Paths and Rituals. Countermagic is known as a Discipline.
Senef Hekau is divided into two moral path: Maat Paths are accepted, but Apep ones are considered a violation of Maat to use. In truth, there is no technical difference between the two but some accepted or forbidden Paths, and how far their praticionner will go to create more or less moral focuses:
Without any of these focuses, Akhu is powerless. Akhu needs physical focuses, like Obelisks, pyramids, Staves of Power, etc.) to enable the magician to harvest its magic. Other, more gruesome focuses can be used: Indeed, Apep followers draws the energy not from great, magical reservoirs, but from the Land of Osiris itself, through a gruesome ritual. Interestingly enough, the rituals to ''enchant'' these two type of focuses are very similar, reducing even more the technical difference betwwen the two moral paths.
Necromancy is included in Akhu as any other Paths.
Known Akhu Paths
| Paths of Senef Hekau | |||
|---|---|---|---|
| Akhu Name | 20th Century Name | Discipline | Reference |
| Maat Paths (commonly known paths) | |||
| Temple's Warding | Path of Warding | Thaumaturgy | Dark Ages Companion (p95) |
| Ptah's Control | Movement of the Mind | Thaumaturgy | Vampire: The Masquerade Revised Edition (p181) |
| Ptah's Creation | Path of Conjuring | Thaumaturgy | Vampire: The Masquerade Revised Edition (p181) |
| Heka's Alchemy | Path of Alchemy | Thaumaturgy | Blood Magic: Secrets of Thaumaturgy (p68) |
| Tomb's Warding | The Hearth Path | Thaumaturgy | Blood Magic: Secrets of Thaumaturgy (p73) |
| Horus' Judgement | Path of Curses | Thaumaturgy | Blood Magic: Secrets of Thaumaturgy (p78) |
| Heka's Transmutation | Path of Transmutation | Thaumaturgy | Blood Magic: Secrets of Thaumaturgy (p80) |
| Heka's Elemental Mastery | Elemental Mastery | Thaumaturgy | Guide to the Camarilla (p99) |
| Thot's Protection | Thaumaturgical Countermagic | Thaumaturgical Countermagic | Guide to the Camarilla (p108) |
| Anger of Set | Weather Control | Thaumaturgy | Guide to the Camarilla (p108) |
| Valor of Set | The Path of Mars | Thaumaturgy | Guide to the Sabbat (p116) |
| Nepthys' Death Sorcery | The Sepulchre Path | Necromancy | Vampire: The Masquerade Revised Edition (p161) |
| Ka Awakening | The Bone Path | Necromancy | Vampire: The Masquerade Revised Edition (p163) |
| Realms of Osiris | The Ash Path | Necromancy | Vampire: The Masquerade Revised Edition (p164) |
| Contact the Gods | Spirit Manipulation | Thaumaturgy | Guide to the Camarilla (p106) |
| Apep Paths (forbidden paths) | |||
| The Snake Inside | The Snake Inside | Setite Sorcery | Blood Magic: Secrets of Thaumaturgy (p116) |
| Path of the Dry Nile | Path of the Dry Nile | Setite Sorcery | Blood Magic: Secrets of Thaumaturgy (p116) |
| Path of Corruption | Path of Corruption | Thaumaturgy | Guide to the Camarilla (p102) |
| The Immanence of Set | The Immanence of Set | Setite Sorcery | Libellus Sanguinis III (p105) |
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